YDY Fitness Game - Vehicles (Part II)

I've been attached to a single, long-running client project since about February 2022, as part of a small team responsible for creating a fitness game/app ( https://www.ydylife.com/), which finally released publicly over the summer.
On the team, I am the only Artist, so I've been responsible for wearing many hats - this is the the first batch of vehicles that I was responsible for making. (Concepting > Sculpting/Modeling > Retopology > UV Layout > Texturing > Rigging > Animation)

Polycounts:
Mech Frame: 11,892 Tris
Motorcycle: 17,377 Tris
Skateboard: 6,792 Tris
Surfboard: 3,604 Tris
WingPack: 7,290 Tris

MechFrame: Marmoset Viewer

Mech Frame: Texture Breakdown

Mech Frame: Texture Breakdown

Motorcycle: Marmoset Viewer

Motorcycle: Texture Breakdown

Motorcycle: Texture Breakdown

Skateboard: Marmoset Viewer

Skateboard: Texture Breakdown

Skateboard: Texture Breakdown

Surfboard: Marmoset Viewer

Surfboard: Texture Breakdown

Surfboard: Texture Breakdown

WingPack: Marmoset Viewer

WingPack: Texture Breakdown

WingPack: Texture Breakdown